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Sirrion Caverns

 
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thenewguy
Scavenger of the Wastelands


Joined: 23 Feb 2008
Posts: 3

PostPosted: Sat Feb 23, 2008 12:53 am    Post subject: Sirrion Caverns Reply with quote

Was wonderng if anyone can help me with this zone, I read the help file in game and it said the Solace Magic shop guy lost a statue or something that can be found there. I went there and couldn't find it.

In the zone, I found 2 small lead keys that I couldn't find where to use them at. I found 1 room with a rock I could move but that just looped around to the northern area of the zone. There was a room with some kinda coffin stuffed with straw and another room with some loose rocks to the north that may be of importance. The room with the loose rocks had a niche in the wall with a faded parchment and some coins in it. At first I thought I had found the statue but it wasn't in the nich. The parchment had some rough map on it but I can't really read it.



Can anyone help?

Thanks![/img]
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dirk
Shaman


Joined: 17 Nov 2007
Posts: 23

PostPosted: Sat Feb 23, 2008 1:36 pm    Post subject: Reply with quote

The two keys you found will get you into the rest of the zone. Go 2e from where you moved the rock and 'unlock crack' south. Go a few s, fight some critter, and head w. 'unlock discoloration' and you'll be in the second half of the caverns. Not too many surprises from that point on.
The mobs are worth crap exp. I think you actually get more exp from melee combat in here then you get from killing, even before maxxing on these things.
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thenewguy
Scavenger of the Wastelands


Joined: 23 Feb 2008
Posts: 3

PostPosted: Sat Feb 23, 2008 10:34 pm    Post subject: Reply with quote

Thanks for the tip, your right about the xp, nothing there is really worth anything xp wise though I was hoping solving/finding the missing statue would make it worth while. I walked around there looking at everything for about an hour and am stuck again. I found some tapestry that appears to be just treasure in a barrel in one of the rooms but still no statue. Found some locked door with no keyhole so I can't open it at this point. Lots of things to look at in various rooms, things like fireplace, mats, chandeliers, cords, loose tapestry but am at a loss. Any tips?
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dirk
Shaman


Joined: 17 Nov 2007
Posts: 23

PostPosted: Tue Feb 26, 2008 3:48 am    Post subject: Reply with quote

Just s of the room with the trog chieftain in the lower section is a tapestry that you can open to go west. That'll lead to final part of the zone. There's a gate that requires two persons lift in order to get to final chieftain area.

That locked door with no keyhole can be picked to open a way back to the upper part of the zone without having to go through snakes.
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